GML (Game Maker Language)

GML (Game Maker Language) is a scripting language specifically designed for use with GameMaker Studio, a popular 2D game development engine developed by Mark Overmars and later maintained by YoYo Games. Initially launched in 1999, GML is a high-level language used to simplify game development while providing significant control over the game's behavior and logic.

GML is user-friendly and flexible, making it accessible for both beginners and experienced developers. Its syntax is similar to C and JavaScript, which makes it relatively easy for developers familiar with those languages to pick up. It supports a mix of drag-and-drop functionalities and direct coding, allowing creators to use visual tools to construct games or write custom scripts in GML to add more sophisticated features.

One of the primary purposes of GML is to streamline the game development process, enabling developers to create complex 2D games without needing extensive knowledge of programming or mathematics. However, GML is also powerful enough to develop more intricate projects, as it includes built-in support for:

  • Sprite management: Manipulating and animating 2D game objects.
  • Physics: Simulating real-world physics like gravity and collisions.
  • Networking: Enabling multiplayer and online functionality.
  • Audio: Handling sound effects and music integration.
  • Shaders: Applying custom visual effects to objects and the game world.

Here is an example of a simple script written in GML that moves a player character to the right when a key is pressed:

if (keyboard_check(vk_right)) {
   x += 5; // Move the player 5 pixels to the right
}

In this example, the keyboard_check function checks whether the right arrow key is pressed, and if so, the x coordinate of the player object is increased by 5 units, resulting in the player moving to the right. GML simplifies common game development tasks like input handling and object manipulation with straightforward commands.

GML is highly beneficial in game development for the following reasons:

  • Ease of use: Even novice developers can create fully functional games using GameMaker’s drag-and-drop interface and basic GML scripts, while experienced developers can extend functionality with more advanced GML scripting.
  • Fast prototyping: The simplicity of GML allows developers to prototype and build games quickly, making it a favorite among indie developers.
  • 2D game specialization: While some engines focus on both 2D and 3D, GameMaker and GML are optimized for 2D games, providing robust tools for 2D game creation, including built-in editors for graphics, sounds, and levels.

GML is used to create many well-known indie games, such as Undertale, Hotline Miami, and Hyper Light Drifter, demonstrating its versatility and power in 2D game development.

In conclusion, GML offers an accessible and efficient way to develop 2D games, providing a bridge between visual drag-and-drop game creation and more advanced coding techniques. Its ease of use and integration with GameMaker Studio make it an excellent choice for both beginner game developers and seasoned professionals in the indie game development scene.