WhatIs

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/di-ˈmen-təd/

adj. Yet another term of disgust used to describe a program. The connotation in this case is that the program works as designed, but the design is bad. Said, for example, of a program that generates large numbers of meaningless error messages, implying that it is on the brink of imminent collapse.

Compare wonky, bozotic.

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/del-tə/

n. 

  1. [techspeak] A quantitative change, especially a small or incremental one (used generally in physics and engineering).

    "I just doubled the speed of my program!"

    "What was the delta on program size?"

    "About 30 percent."

    (He doubled the speed of his program, but increased its size by only 30 percent.)

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/dee-lint/

v. To modify code to remove problems detected when linting.

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/di-ˈfīned əz/

adj. In the role of, usually in an organization-chart sense.

"Pete is currently defined as bug prioritizer."

Compare logical.

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/dē-ˌfe-nə-ˈstrā-shən/

[from the traditional Czechoslovak method of assassinating prime ministers, via SF fandom]

n. 1. Proper karmic retribution for an incorrigible punster.

"Oh, ghod, that was *awful*!"

"Quick! Defenestrate him!"

2. The act of exiting a window system in order to get better response time from a full-screen program. This comes from the dictionary meaning of 'defenestrate', which is to throw something out a window.

3. The act of discarding something under the assumption that it will improve matters.

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/dēp spās/

n. 1. Describes the notional location of any program that has gone off the trolley. Esp. used of programs that just sit there silently grinding long after either failure or some output is expected.

"Uh oh. I should have gotten a prompt ten seconds ago. The program's in deep space somewhere."

Compare buzz, catatonic, hyperspace.

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/dek'l/

[from dec- and nickle]

n. Two nickles; 10 bits. Reported among developers for Mattel's GI 1600 (the Intellivision games processor), a chip with 16-bit-wide RAM but 10-bit-wide ROM.