WhatIs

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/mau̇s drä-piŋs/

[MS-DOS]

n. Pixels (usually single) that are not properly restored when the mouse pointer moves away from a particular location on the screen, producing the appearance that the mouse pointer has left droppings behind. The major causes for this problem are programs that write to the screen memory corresponding to the mouse pointer's current location without hiding the mouse pointer first, and mouse drivers that do not quite support the graphics mode in use.

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/mau̇s ə-rau̇nd/

vi. To explore public portions of a large system, esp. a network such as Internet via FTP or TELNET, looking for interesting stuff to snarf.

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/mau̇s ə-ˈhed/

vi. Point-and-click analog of type ahead. To manipulate a computer's pointing device (almost always a mouse in this usage, but not necessarily) and its selection or command buttons before a computer program is ready to accept such input, in anticipation of the program accepting the input. Handling this properly is rare, but it can help make a WIMP environment much more usable, assuming the users are familiar with the behavior of the user interface.

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/mots/ or /M-O-T-S-S/

[from the 1970 U.S. census forms via USENET, Member Of The Same Sex]

n. Esp. one considered as a possible sexual partner. The gay-issues newsgroup on USENET is called soc.motss.

See MOTOS and MOTAS, which derive from it. Also see SO.

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/M-O-T-O-S/

[acronym from the 1970 U.S. census forms via USENET: Member Of The Opposite Sex]

n. A potential or (less often) actual sex partner. See MOTAS, MOTSS, SO. Less common than MOTSS or MOTAS, which have largely displaced it.

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/M-O-T-A-S/

[USENET: Member Of The Appropriate Sex, after MOTOS and MOTSS]

n. A potential or (less often) actual sex partner.

See also SO.

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/mə-rī-ə/

n. Like nethack and rogue, one of the large PD Dungeons-and-Dragons-like simulation games, available for a wide range of machines and operating systems. Extremely addictive and a major consumer of time better used for hacking.

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/mȯrz lȯ/

prov. The observation that the logic density of silicon integrated circuits has closely followed the curve (bits per square inch) = 2(n - 1962); that is, the amount of information storable in one square inch of silicon has roughly doubled yearly every year since the technology was invented.

See also Parkinson's Law of Data.