Software Architecture
/ˈsɒftwɛər ˌɑːrkɪˈtɛkʧər/
noun — “the skeleton and blueprint of a system that keeps your software from collapsing under its own cleverness.”
UML
/ˌjuː ɛm ˈɛl/
noun — “the blueprint for software that keeps developers from drawing spaghetti diagrams on sticky notes.”
Source Control
/sɔːrs kənˈtroʊl/
noun — “the memory keeper that remembers every little thing your code ever did, even the embarrassing stuff.”
Software Repository
/ˈsɒftwɛər rɪˈpɒzɪtəri/
noun — “the treasure chest where all your code and libraries hang out, waiting for you to call them into action.”
Package Management
/ˈpækɪdʒ ˈmænɪdʒmənt/
noun — “the system that stops your code from starving for missing libraries.”
CI/CD
/ˌsiː ˌaɪ ˈsiːˈdiː/
noun — “the conveyor belt of software delivery that never sleeps (and hopefully never breaks).”
Dependency Management
/dɪˈpɛndənsi ˈmænɪdʒmənt/
noun — “keeping all your code buddies in line so nothing breaks when someone changes their lunch order.”
Release Management
/rɪˈliːs ˈmænɪdʒmənt/
noun — “the organized chaos of getting code from your local machine into the wild without causing mayhem.”
Retry Logic
/rɪˈtraɪ ˈlɒdʒɪk/
noun — “the system’s way of saying, ‘let’s politely ask again before giving up entirely.’”
Error Handling
/ˈɛrər ˈhændlɪŋ/
noun — “the polite way your code says, ‘oops, but here’s what to do next.’”