Zork

/zȯrk/

n. “the classic text adventure that made fantasy underground and puzzles legendary.”

The second of the great early experiments in computer fantasy gaming; see ADVENT. Originally written on MIT-DM during the late 1970s, later distributed with BSD UNIX and commercialized as The Zork Trilogy by Infocom.

Antonym

/ˈæn.tə.nɪm/

noun — “the polite way words argue with each other — ‘yes’ versus ‘no’ at the dictionary debate club.”

Initialism

/ɪˈnɪʃ.əl.ɪ.zəm/

noun — “the cousin of acronyms that refuses to be spoken as a word — it insists on spelling itself out, letter by letter.”