Trampoline

/tram-pə-lēn/

n. An incredibly hairy technique, found in some HLL and program-overlay implementations (e.g., on the Macintosh), that involves on-the-fly generation of small executable (and, likely as not, self-modifying) code objects to do indirection between code sections. These pieces of live data are called 'trampolines'. Trampolines are notoriously difficult to understand in action; in fact, it is said by those who use this term that the trampoline that doesn't bend your brain is not the true trampoline.

See also snap.