DDR4

/ˌdiː diː ˈɑːr fɔːr/

n. — “DDR4: DDR3 that traded fly-by mess for point-to-point purity and pretended 16 banks made it a parallelism god.”

DDR3

/ˌdiː diː ˈɑːr θriː/

n. — “DDR3: DDR that slimmed down to 1.5V and pretended 8n prefetch made it a bandwidth baron.”

DDR

/ˌdiː diː ˈɑːr/

n. — “DDR: SDRAM that figured out both clock edges work, doubling bandwidth while pretending SDR wasn't embarrassingly slow.”

SDRAM

/ˈɛs diː ˈræm/

n. — “SDRAM: DRAM that finally learned to dance to the system clock's tune, pretending async chaos was never a thing.”

SGRAM

/ˈɛs ɡræm/

n. — “SGRAM: standard DRAM with graphics pretensions, strutting special features to handle pixel-pushing without total memory anarchy.”

PCB

/piː siː ˈbiː/

n. — “PCB: the unsung green battlefield where components wage war via etched copper trenches instead of tangled wire spaghetti.”

GDDR

/ˌdʒiː ˌdiː ˌdiː ˈɑːr/

n. — “GDDR: graphics memory that sneers at DDR's pedestrian pace while force-feeding GPUs the bandwidth they pretend not to crave.”

GDDR7

/ˌdʒiː ˌdiː ˌdiː ˈɑːr sɛvən/

n. — “GDDR7: finally giving starving GPUs enough bandwidth to pretend AI training and 16K ray tracing aren't pipe dreams.”

GDDR6

/ˌdʒiː ˌdiː ˌdiː ˈɑːr sɪks/

n. — “GDDR6: because GDDR5 wasn’t quite fast enough to pretend modern GPUs don’t starve for bandwidth.”